Guest post: 3D graphics in the browser
Tuesday, April 21, 2009
Today, we shared with the open source community an early version of O3D, a new shader-based API for 3D graphics in the browser. We are excited about this release: we believe that a 3D API for the web will allow web developers to create powerful, immersive 3D apps, that are comparable to the experience offered by client applications and game consoles. This will make the web better, not to mention more fun!
O3D is still at an early stage and is not a part of the Chromium code base. However, we hope that, combined with projects like Mozilla's Canvas 3D, it will encourage the discussion within the graphics and web communities about a new open web standard on 3D graphics for the web. With JavaScript (and browsers) becoming faster every day, we believe it is the right time for such a standard to emerge. To help you participate in this broader discussion, Google has created a forum where you can submit suggestions on what features a 3D API for the web should have.
If you are interested to learn more about O3D, you can visit us at code.google.com/apis/o3d.
A video of the O3D Beach Demo

8 comments:
Carlism said...
Wasn't this called VRML?
April 21, 2009 12:05 PM
Tiago Fernandez said...
Awesome!
April 22, 2009 4:37 AM
Travis said...
Holy shit! Thats fucking cool!
April 22, 2009 10:40 AM
Thiago Arrais said...
Carlism certainly has a point. Maybe it was just timing, but where did VRML go?
April 22, 2009 4:23 PM
Victor said...
@carlism, @thiago,... vrml and x3d. :-|
April 23, 2009 11:35 AM
ed said...
on a mac no less.....
May 1, 2009 7:21 PM
Leon said...
When do you think we'll get video straight in the browser - like with DailyMotion's openvideo demo?
June 4, 2009 4:53 PM
analytics said...
Reverse engineering and 3d scanning only from surfdev
March 10, 2010 7:41 AM
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