Chromium Blog
News and developments from the open source browser project
Game On
Monday, March 5, 2012
Hundreds of millions play games on the web everyday - including most of us on the Chrome team. Between building new virtual cities and slaying dragons, we’re also working on making the web a better platform for game developers. With
GDC
about to start, we wanted to give you a quick update on these efforts.
First, we’re collaborating with all browser vendors to give you access to exciting new HTML5 APIs such as
Gamepad
,
Mouse Lock
and
Fullscreen
. These can help you create more immersive experiences for your users.
Second,
Native Client
continues to gain momentum. Today, the
BlitzTech Gaming engine
and the
Havok Physics Engine
announced support for Native Client, enriching an
ecosystem
that includes Unity, Moai, Bullet and other leading middleware providers. Already many game developers have been using NaCl to bring their games to Chrome’s hundreds of millions of users including brand new titles from
Ubisoft
,
Carbon Games
,
Spacetime Studios
,
FuzzyCube Software
,
Klei Entertainment
and
Fire Hose Games
.
Third, we’re working closely with other teams at Google to improve and simplify distribution and monetization for game developers. All games in the
Chrome Web Store
now have access to an improved
In-App Payments solution
that
includes
support for more currencies and an optimized payment flow. This includes all Google+ games that will soon be listed in the store.
To learn more on how you can also benefit from the emergence of the browser as a game platform, visit us at
developers.google.com/games
. And if you are attending GDC this week, come and say hi.
Posted by Christian Stefansen, Product Manager
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